Ruby's Portfolio
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Bits & Pieces
Sometimes not everything makes it into a project, other times we experiment or make mistakes. Here are a few notable bits & pieces made throughout the year.
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Tianzi Mountain Study
After creating the basic framework for a game, I decided to try creating models for the environment. I turned to Blender, a 3D graphics software, to help aid this.
Unfortunately, the model I made could not be implemented into Unreal Engine, the software I had been using for the game development. Creating this piece wasn't a waste, it thankfully taught me a lot of the basics to Blenders 3D modelling. Though frustrating, it was an incredibly valuable lesson to learn early on.
AI in Unity
A study I did to try and get a bit of a grasp on AI in Unity. Though not a programmer, I believe it is beneficial to try and expand your horizons and move a bit out of ones comfort zone.
In this specific project, the goal was to make a "hunting" AI that would run around until a "prey" AI was spotted in their view. Once spotted, the hunting AI would chase the slightly faster prey AI. This would continue until either the prey AI was "eaten" or if the prey AI outran the hunter AI.